
Echoes of the Labyrinth
Year:
April 2024
Play:
This project is not published.
GitHub:
This project is not open source.
Project Description:
Echoes of the Labyrinth is a technical showcase game made with C++, OpenGL, and SDL, focusing on unique gameplay mechanics rather than intricate design. Players navigate a dark maze where visibility is entirely dependent on their actions. By pressing the spacebar to clap, they reveal the outlines of nearby objects and walls, which are otherwise invisible. The outlines expand immediately after clapping but gradually shrink over time, challenging players to time their actions strategically. As players explore the labyrinth, they must use their clapping ability to illuminate walls, orient themselves, and ultimately find the exit.
My Contributions:
Developed the entire codebase for Echoes of the Labyrinth, including building the game engine, loading models, rendering graphics (writing custom shaders), and implementing AABB collision detection. Mastered OpenGL and SDL libraries to manage the rendering pipeline and optimize visual output. Additionally, implemented audio buffers and sound triggers to enhance the immersive gameplay experience.
