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Brick Breaker Game Engine
Year:
January 2025 - April 2025
Play:
This project is not published.
GitHub:
Project Description:
This project is a custom-built 2D game engine developed in C++ using SDL2. The engine follows a component-based architecture and powers a complete brick-breaker game featuring 3 game levels, powerups, and collision mechanics.
My Contributions:
Designed and implemented a component-based 2D game engine in C++/SDL2. Built core systems: collision & physics, resource management, and scene management. Developed gameplay features: multi-level support, brick mechanics, and powerups.

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